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The Authoritative Guide to Mini-Putt Golf
February
1, 2005
by Michael Walls
Calling
this online flash game "addictive" would be
an understatement. 18 holes of pure evil is what it is.
It wouldn’t be so bad if you simply played it for
its entertainment value. But if you become competitive
with those around you or with friends you may have shared
the link with – it can become an all-consuming obsession
for perfection! You see, I was pretty happy with my leisurely
under par scores in the 40s. But then a friend scored
35, a co-worker scores 31, and next thing I know I’m
using physics and trigonometry to calculate stroke speed
and bounce angles.
Then someone told me he knew a guy, who knew a guy,
that scored a perfect 18. “Impossible!” I
declared. But that was all I needed to hear to set my
goal.
Since I’m not one for re-inventing the wheel, I
assumed that someone out in cyberspace had probably documented
a cheat sheet or helpful hints for Online Mini-Putt. But
after searching high and low, all I managed to come across
were message boards full of frustrated mini-putt golfers
like myself. That’s when I realized there was a
need.
Two months and hundreds of “start overs” later
I’ve done it! I’ve scored a hole-in-one on
every hole of Mini-Putt!
Okay, I’ll be honest and tell you that all 18 holes
were not in the same game. In fact, as of this writing,
my best score is 21. I just haven’t managed to string
all of my perfect holes into one game. But I have managed
to document the correct technique for scoring a hole-in-one
for each hole.
So here’s the cheat sheet for Mini-Putt you’ve
been looking for. Please note, each of these techniques
has been tested several times to authenticate its accuracy
– but slight variations in speed and angle can affect
the outcome. So please don’t email me and tell me
it doesn’t work. Give it a few tries before you
yell at me.
Here's
the link to the game: http://nata2.info/humor/flash/miniputt.swf
(Click on images for larger views)
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HOLE
1 – par 3
For this hole, place the ball slightly off center
on the tee and bounce it off the right side about
3/4 of the way up. |
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HOLE
2 – par 3
For this hole, aim for the furthest hole on the main
level. Once it drops in this hole, it will automatically
bounce out of the pipe and into the final hole. |
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HOLE
3 – par 2
This is the most straightforward hole on the course.
Just putt straight down the middle with moderate speed.
If it's too fast, it will most likely bounce off the
front wall and into the hole. |
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HOLE
4 – par 3
This was the most difficult hole to document, as several
techiques worked, but nothing consistent. This final
documentation is a near perfect spot. Place the ball
in the upper right corner of the tee. Line up the
last yellow dot of your speed indicator on top of
the hash mark in the picture (5 rows from the right,
3 rows up). The ball will bounce around like a pinball,
but if it's lined up right, it will always fall in
the hole. |
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HOLE
5 – par 2
For this one, place the ball in the middle-top of
the tee area. Using the yellow dots of your speed
indicator for reference points, stretch the line so
that the second and third dots straddle the point
of the corner. This hole isn't an exact science, as
it may take a few tries to get a feel for it. |
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HOLE
6 – par 3
For this one, place the ball at the bottom-left of
the tee. (Note: for some reason the ball won't sit
perfectly on this corner) Using the yellow dots of
your speed indicator for reference points, stretch
the line so that the first and second dots straddle
the point of the corner, barely skimming the point.
This hole is also a bit touchy, as it may take some
practice. |
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HOLE
7 – par 2
This is a gimmie. Fire the ball straight up the ramp,
lining up the first yellow dot right over the hole. |
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HOLE
8 – par 4
Okay, this is the one hole I figured was impossible
to score a hole-in-one. After you place your ball
on the lower left side of the tee, if your screen
does not allow you to stretch your yellow dotted line
far enough to reach the back wall, then you need to
re-size your browser down, so that you can
pull your club back far enough to hit the ball hard
enough. Line up the second dot right off the first
corner and let it rip. |
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HOLE
9 – par 2
Place the ball on the far left-top corner and aim
for slightly left of center of the ramp. Slightly. |
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HOLE
10 – par 3
Place the ball in the middle of the right edge of
the tee. Aim for the center of the far wall edge,
while skimming the corner of closer wall. Line up
the fourth yellow dot (from the end) with the corner. |
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HOLE
11 – par 3
Place the ball on the upper right corner of the tee.
Aim for the corner of the wall, centering the corner
between the first and second dots. |
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HOLE
12 – par 2
Fire the ball in a straight line just above the center
wall. Hit it hard enough to get up the hill (the dark
green), but not too hard where it will bounce past
the hole. |
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HOLE
13 – par 3
Ugh... This hole is my achille's heel. This damn windmill
is near impossible to time. But the basic premise
is to hit it right up the middle for the hole-in-one.
My only advice is to drop the ball on the tee and
hit is right away. I've had more success doing this,
versus waiting and waiting and trying to time the
windmill. |
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HOLE
14 – par 2
Drop the ball on the upper left corner of the tee.
The strategy here is to hit it at the right angle,
with the correct speed to get it up the hill, then
down the backside, to bounce off the back wall and
up the hill again, into the hole. I've near perfected
this by placing the end dot on the 11th hashmark from
the right, second row down. |
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HOLE
15 – par 3
This one is all about the angle. Place the ball in
the front-middle of the tee. Aim your yellow dot line
at the corner of the gray patio stone, placing the
3rd dot from the ball on the edge of the wall. Works
nearly every time. |
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HOLE
16 – par 2
This one is more about the placement on the tee. Drop
the ball about 1/4 of way from the left-bottom corner.
Stretch your yellow dot line to touch the front horizonal
wall, in perfect alignment with the vertical wall
above it. |
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HOLE
17 – par 4
Place the ball in the lower right corner of the tee.
Stretch your yellow dot line so that the 3rd dot from
the ball sits right on top of the the 4th patio stone.
(The dot will be blocked by the stone, so judge it
by equal placement of the 2nd and 4th dots on either
side of the stone.) There are a lot of bounces in
this one, so if you're off by a fraction it won't
work. |
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HOLE
18 – par 2
This hole is pretty flexible. First drop the ball
on the upper left corner of the tee. Then stretch
your line to touch the upper wall, two or three hashmarks
below the hole. The idea is to bank it off the wall
so it curves back on its way back down the hill and
into the hole. |
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(Michael
Walls is a volunteer staff writer for 2 Walls Webzine
and has never played real golf in his whole life.)
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